Skill Competitions · Real Prizes

Only Skill Wins.

Enter live competitions where every player faces the exact same challenge. Winners are decided by pure skill — never luck, never lag. Compete, climb the board, and win real prizes.

Same challenge. Same clock.
You win on skill.

The Ghost
The Games

First we draw. Then everything else.

One game ships at a time, and it ships proven. Deadeye opens the arena — the rest stay chained until the engine that decides winners has earned its keep.

Locked

Gridlock

Maze sprint · one seeded grid

Locked

Freefall

Vertical descent · pure reaction

Locked

Highroller

Nerve & timing · push your luck

How it works

Get credits. Enter. Win.

Every game on Blitz runs the same way. One entry fee, one prize pool, one challenge that every player faces — and the clock decides who takes it.

One entry. One pool. One challenge — and the clock decides.

01

Get credits

An agent near you opens your account, sends an invite link, and sells you credits — or come straight to us. There's no public sign-up. One balance across every game — entry fees leave it, prizes land back in it.

02

Enter a competition

Every entry fee drops into one prize pool. Whatever the game, every player gets the same seeded challenge — and it is locked by a public hash before the round opens, so nobody can rig it against you.

03

Beat the clock

Race it, sprint it, fall through it, or shoot it — the server re-runs your inputs to verify your run, and top finishers earn prizes. A bad connection can make a rival look choppy. It can never change who wins.

01 Exchange 02 Arena 03 Clock
01 · The Exchange

Get credits

An agent near you opens your account, sends an invite link, and sells you credits — or come straight to us. There's no public sign-up. One balance across every game — entry fees leave it, prizes land back in it.

An agent near you opens your account and sells you credits. One balance across every game.

02 · The Arena

Enter a competition

Every entry fee drops into one prize pool. Whatever the game, every player gets the same seeded challenge — and it is locked by a public hash before the round opens, so nobody can rig it against you.

Entries build one prize pool. Everyone gets the same seeded challenge, hashed in public before the round opens.

03 · The Clock

Beat the clock

Race it, sprint it, fall through it, or shoot it — the server re-runs your inputs to verify your run, and top finishers earn prizes. A bad connection can make a rival look choppy. It can never change who wins.

The server re-runs your inputs to verify the run, and top finishers earn prizes. Lag can never change who wins.

FAQ

Ask anything.

Straight answers to the things worth being suspicious about.

No. Gambling takes your money and hopes luck goes your way. Here you pay an entry, everyone in the room faces a board built from the same mix of targets, and whoever clears the most of theirs wins. Like a running race, not a lottery. Players must be 18 or over.

We don't win when you lose. The house takes the same cut of the pot whoever walks away with it, so there is nothing to gain from picking a winner — a rigged round would pay us exactly what an honest one does. Your board is dealt and written down before you fire a shot, your run is scored against that record, and every credit that moves is written into a ledger that has to balance.

Cheating, no. Your game never tells us your score — it sends us every shot you took, and we replay them ourselves against the board we dealt you. A shot at a target that was never there, or one already gone, or one fired faster than a human can react, is thrown out before it counts. Bots are the hard one. A program that waits a believable moment and then aims perfectly breaks none of those rules. What it cannot fake is being human about it: real hands vary by tens of milliseconds, shot to shot. We measure that, and play that never wavers gets flagged for a person to look at. We keep it under control. Nobody in this business can promise more — and anyone who does is selling something.

It can't cost you the round. Nobody is on your screen but you. You take your seat, shoot your own board alone, and your run is sealed until the room fills — so there is no live opponent for a bad connection to make jumpy, and no race against anyone else's ping. Your score comes from how you played, and the board is dealt to your device before the clock starts.

Credits are what you play with — entering costs credits and winning pays credits. You buy them from your agent, and you cash out through the same agent, in reverse. Your balance is yours: it is never touched except by an entry you chose or a prize you won, and every movement is on your wallet page with the reason next to it.

You open a room at an entry you pick, from $1 up to $20, for anywhere between two and six seats — then you shoot straight away. No queue, no waiting for someone to show up. Your run is sealed and your room goes on the board for others to take a seat.

Everyone shoots the same mix of targets, arranged differently, so nobody can learn the board by going last — and you are scored on how much of your own board you cleared, so a generous deck is no advantage. The bigger the room, the bigger the pot for the same entry. Two and three seats are winner-takes-all; four and five pay the top two; six pays the top three, and every paid place is more than the entry. If nobody takes a seat within a day, your entry comes back to you in full.